Use case · Escape rooms

Clues that change between games

Hide hints behind dynamic codes and rotate the puzzle between sessions — the same printed clue can lead somewhere new every game.

Escape rooms
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Overview

New puzzles, same props

Reset a room in seconds by repointing its codes. Schedule reveals, expire hints after a run, or make a clue single-use so no two teams get the same path.

Each printed clue keeps the same code while its destination follows your design, so you can theme a new season, fix a broken puzzle path or run an alternate route for a private booking without reprinting a single prop.

Why it works

Built to keep up with you

Rotate puzzles instantly

Repoint a clue between sessions — no new props, no reprinting.

Timed & single-use reveals

Expire hints after a game or cap them to one scan for a fair run.

Tune the difficulty

See which hints get scanned and adjust the room to match.

FAQ

Frequently asked questions

Can I change a clue between sessions?
Yes. Repoint the clue’s code in seconds and the next team follows a new path — no need to swap props or reprint anything.
Can a hint be limited to one scan?
Yes. Single-use mode and scan limits let a hint reveal once or expire after a game, so every team gets a fair, controlled run.
Will the same printed clue work for different rooms?
It can. Because the destination is dynamic, you can reassign a printed clue to another room or scenario whenever you reset the experience.

Build rooms that reset in seconds

Create your first dynamic code in minutes. No card required.